Diddy kong racing where is the fourth world




















Make sure you have at least 20 golden balloons. This is the minimum amount of golden balloons that you must have in order to enter the racetrack containing the Dragon Forest Wish Door key. Find the Boulder Canyon racetrack. From the entrance to Dragon Forest, Boulder Canyon is located to the right of the dragon statue it is slightly hidden, so you may need to drive around the statue to see the entrance. Collect 3 blue balloons.

Your boost should be at the purple level. These balloons can either be collected earlier on in the race, or at the drawbridge section which will be discussed below. Arrive at the drawbridge section of the level. Travel to the other side of this drawbridge, noticing a bell at the other end. Bump into the bell that you noticed.

If done correctly, the drawbridge should move up. Turn your hovercraft around. You should now be facing the raised drawbridge, and you may notice the key in the area that this raised drawbridge leads to. Use your triple blue boost by pressing the "L" button. You should speed up, and reach the area with the key. Be aware that this may take a few attempts. The drawbridge is only raised for a limited time, meaning you may not make it to that top area on your first attempt.

Try your best to move quickly, and eventually, you should collect the key. Know where the Dragon Forest Wish Door is located. Near the boss door area, you should notice a tree stump with a red arrow pointing downwards.

Inside this tree stump and to the left is the Wish Door for Dragon Forest. Include your email address to get a message when this question is answered. Be aware that since your second time on the racetrack is not an actual race, and you won't be able to return to the first version of the race until you've beaten the boss twice, you'll need to either collect the key during your first race or after you've beaten the entire world.

Helpful 0 Not Helpful 0. While there is a fifth world, Future Fun Land, note that there is no key to obtain in this world.

As mentioned in the introduction, keys are only able to be found in the first four worlds. Once you've grabbed the key, you don't have to attempt to finish the race if you don't want to. Instead, you can simply exit the course and the key will still count. Submit a Tip All tip submissions are carefully reviewed before being published.

Related wikiHows How to. How to. Co-authors: 2. Updated: February 28, Categories: Nintendo DS. Boulder Canyon is traversed by Hovercrafts. The racers start off by racing down a river filled with rotating logs, which slows down the racers. The setting then changes to that of a medieval castle. A bell that is found here can be rung which will cause the drawbridge to be risen. This is also necessary to find the key to Smokey Castle. The castle segment then leads to a canal filled with sewage water, until it restarts again at the river.

Haunted Woods. The Haunted Woods course resembles Greenwood Village, except that it adds dungeon-like tunnels to the village and forest settings. The village part features a large fountain in the center, in which racers easily can fall if they do not pay attention.

This course is prominent for the ghostly Wizpig phantoms appearing throughout the forest and dungeon, hence the name "Haunted Woods". Boss race: Smokey's Course. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Diddy Kong Racing 4th world?

User Info: AlexSchoi. It's behind a waterfall, near wizpig's head. More topics from this board Read for more details!! Find a strategy that works for you and go with it! Collect all 8 in any order you see fit and finish 1st!

Nab it and avoid the zipper if you want to collect Coin 2 on this lap! Just after the first hovercraft zipper to the right is Coin 2. This one is waaay off course! The second lap might not be a bad idea either. Grabbing this coin will deny you access to the shortcut, so spend your time wisely. Right in front of your nose! Collect it and head up the hill! Grab coin 3 as you ride down on the right and take the zipper to collect Coin 4. Coin 5 is located on the right side of the track after the zipper and Coin 6 is on the left side shortly after.

Nothing to it! Place 1st and get ready for a showdown with our tentacled tyrant! Just burst Bubblers bubble a second time to recieve the third piece of the illusive Wizpig Amulet! To put it Bluntly, Bubbler is hard this time round! Either steer through the center or the left wall to avoid getting sucked in! Bubbler should be fairly ahead at this point, its fine for now.

Since it would waste too much of your valuable racing time going for the blue balloon on the right side of the cave entrance, instead stay to the left and enter the cave ahead that way instead. Watch out for the bubbles ahead and get ready to do some really sharp turning!

This balloon is vital to your success so you might want to practice turning precisely enough to grab it without any interference from a big bubble. Once you grab it, save it and continue down the tunnel. Make sure you save that balloon for the future! No worries however, as the bubble in the middle will pop just as you approach it, making you a perfect last minute shortcut! You should now have a double red power-up balloon. Make sure you get close enough to Bubbler, but just far enough to avoid any bubbles coming your way.

Frantically slam that Z Trigger and feed Bubbler an arseful of missiles! In response Bubbler will blast up high into the sky with each hit, giving you more than enough time and space to pass right from underneath him!

At this point the race is yours, the bubbles will slowly disappear from the last lap, and without Bubbler ahead of you to make new ones you have nothing to fear! Cross the finish line first and Bubbler will be finished! After Bubbler has shaken loose the trance put on him by Wizpig and bandaged his tentacles from the missile frenzy, he will reward you with the third quarter section of the Wizpig Amulet, leaving us only one more quarter section we need to collect before we are pitted against the big pig upstairs!

This is Darkwater Beach! The objective in this challenge is very similar to Icicle Pyramid, you must eliminate the three opposing racers before they have the chance to eliminate you! The last one left standing at the end of it all will be awarded the third quarter piece of the illusive T. The formula is very much the same in that your health is represented by a total of 8 bananas that deplete by 2 each time you take damage.

Any stray rocket could have you losing 2 precious units of your health. The radar on the bottom right corner of the screen will truly come in use for this T. You may use this cavern to avoid fire from your enemies, just keep a close watch on either end of the cave. It can be quite the difficult task in Darkwater Beach as you keep yourself ship shape and blast your enemies clear out of the choppy waters.

We need to collect only 1 last quarter piece to complete the whole T. Once you exit the world door after beating everything there is to do, Taj will greet you outside for yet another race! Right, this part is usually the most difficult for most players. Instead, you should try turning briefly to the left as you get to the shore to gain some perspective and than turn right with R to angle it off.

Navigate your racer to the finish line between the two trees up ahead and finish the remaining two laps! Our last world to find is a tough one indeed! You can either choose to stay in your plane or honk for Taj and get the hovercraft, completely your choice. Pay close attention to the waterfalls surrounding the head.

We want to check out the waterfall to the left, closest to the beach, so lets travel over and inspect it. Seeing as we have 31 Balloons at this point, the 16 should be no trouble at all!

Locate the Boulder Canyon race door with 20 balloons and enter inside! Once you reach this drawbridge, cross over until you reach the collection of balloons and a lone hanging bell. From here, turn your hovercraft around so you are facing the drawbridge as depicted in the image.

In one swift motion you have to drive through the bell and ring it, causing the drawbridge to rise in front of you and than use your boost to cross the rising drawbridge.

T Challenge Key in plain view in the center of the slope. If you do fall however you can get back to the balcony by ringing the bell and boosting up again.

T Challenge: Smokey Castle! Start off the race with a Blue Boost as always. From here you can either choose to aim to your left under the windmill to get a zipper, or you can stay straight on the path to get blue balloon. Turn right into the next area filled with water and be sure to grab the plane zipper to blast through quicker.

Fly low into the tiny crevice ahead and be sure to C Curve to the right. Turn to the left after you blast through and navigate through the large stretch of water filled area and turn a sharp left. Catch a zipper in the center of this area to the right of a waterfall to blast yourself ahead to the dirt high wall area. Take a C Curve to the right through the dirt high walls to get to the final area ahead. Turn right in the cavern to exit to the finish line!

This track will test you both mentally and physically so get ready! After you locate the next golden balloon door at 17 we can continue onward to Greenwood Village! If you drive into the the well in the center of the town, you will spot a opening at the bottom. If you drive into the well you will drop down into a shortcut that will cut your time drastically!

This is rather difficult to pull off on the fly, so you might want to instead try the alternate route. To achieve this route, instead continue right into the walled area and left after the collection of balloons. Turn right when you are inside this log to reach the city streets. Now that the worst course is out of the way, we can begin work on the next course! You can locate the Boulder Canyon door at 20 golden balloons.

Enter inside and get ready for some seasick action! As always, use a blue boost to get away from the competition! Stick to the right of the track to grab a blue balloon. When you come to the pool of water, avoid the log here as well and continue right into the next area and a quick turn left will bring you to the drawbridge and into the castle.

Just as we captured the key from this bell last time, we can use this to raise the bridge and stop the competition from passing the bridge, forcing them to go around the longer route. Taking the right sewer path will lead you outside quicker, but the left path will lead you farther up the course. Avoid the 2 logs ahead and catch the zipper on the left side after the archway ahead.

Turn left after you blast over the log in the pool to make your way back to the finish line. Haunted Woods is the easiest course merely from how short it is. A lap can be completed in a little under 30 seconds! Get ready for a fast paced race as we enter the most horrifying course in Diddy Kong Racing! Turn a sharp right after the boost to make your way into the center of the town.

Turn right and stick to the left to snatch a zipper! Turn to the left inside the cavern ahead followed by a quick right to wind up back at the finish. Complete 2 more laps and rocket over the finish line for the grand finale! Of course this moment of victory will be short-lived as your racer finds themselves in front of a now unlocked boss door!

Enter the cave and continue onward! After you grab the Balloon, save it and turn to the left. Smokey should be fairly ahead of you as he enters the cave. You should be able to spot the final Blue Balloon in between two trees to your left. Grab it and make your way past the next archway which will lead you back to the starting line.

As soon as you enter the area with the finish line, use your boost! You should be blasted right ahead of Smokey!

Continue into the cave and repeat the steps over again. You could attempt to get a blue boost and maneuver inside the windmill through great difficulty, or just try to catch it next lap.

Grab the coin and fly under the windmill blades successfully. Coin 3 is located in this area between two trees along the path. Uh-oh, this ones a doozy! Be careful not to bump into the edges of the windmill doorway! This was the first silver coin I thought of as I was contemplating making a Silver Coin portion of the guide.

If not, just come back the next lap. The final 8th Coin is located in the area after the dirt high walls. Windmill Plains will require absolute control to beat it, so practice and memorize each location and you should be fine. Collect all coins and finish 1st. Better spare some time for this one, this could take a while….

Coin 2 is just before you enter the tunnel leading to the forest area. The 3rd Coin is inside the tunnel on the left side of the wall where the well drain exits. Stick to the left after you come across the bunch of balloons and you should be able to snag it. You should be able to pull off a power slide and collect it.

Be careful how you collect it, as its positioned in front of the log edge. This coin is going to mess you up for sure no matter how you try to pull it off! Coin 6 is located in the second entrance, which will mean you have to brake as you enter this area, turn left and enter the tunnel to collect the coin. Coin 7 is in the first log entrance when you follow the picket fence normally. Lastly, Coin 8 can be collected after you travel through the log and into the town streets once again. Mind the elevated sidewalk as you collect it!

Even as I made this guide, the best I was able to accomplish was a split second win that displayed as 2nd, but came up as 1st because Banjo stuck out his nose too far over the finish line or something.

Get used to retrying the race while you can still remember what a victory scene looks like. Though not near as hard as Green Wood Village, Boulder Canyon will suit you up in the final hovercraft collection in the game. Coin 1 will be located on the right side of the track next to the red balloon and Coin 2 will be centered in the middle of the water rapids at the top.

Collect both Coins on any lap to generate a wicked combo! Take both the coin and the zipper if you can to stay ahead. As you approach the fork in the path ahead, choose the path to your left. Talk about a two for one! Collect both and leap back onto the track, turning right.

Under the archway before the zipper is Coin 8, which you can grab with the zipper to make for a victorious leap! Drive into Haunted Woods and get ready for some scares! Tell me, have you ever collected silver coins in the pale moonlight? Coin 2 should be just around the left portion of the fountain.

Collect it and stick to the left side of the following segment. Collect it and keep sticking to the left. After you collect both coins, head toward the bridge ahead.

Because it would be inefficient to attempt to grab coins opposite to each other, you should go for Coin 8 on your next lap. Watch out for low caves, tight squeezes, crevices and crannies and you should be able to swipe away a win to which Smokey will reward you with the final piece of the illusive Wizpig Amulet! Take a sharp turn to the left after you fly under the windmill to enter the tiny alcove. This time the smoke will stay, so keep that in mind when you come back to this location in the future.

Last time we followed the fence to the left to get our second blue balloon, however Smokey has removed the vital item this time, the cad! Avoid the trees and collect the 3rd blue balloon. Save the balloon as you enter the final portion with the finish line and use it when you can see the line clearly in view. This should put you ahead of Smokey, and if not it will if you use this strategy for the remaining laps. T Challenge door to access our next T. T Challenge door ahead.

This is Smokey Castle! The objective in this challenge is to collect 10 of the scattered bananas around Smokey Castle and bring them back up to your chest inside the castle walls. The first one to fill their chest will be awarded the final quarter piece of the illusive T. The icon will count upwards in increments of 2 until the meter is successfully filled. Once the chest is filled with 10 yellow bananas the challenge will finish. You can identify your enemies chests in the other corners of the castle, color coded red, yellow and green.

So what interest does this serve for our current banana collecting mission? You can than pick up these bananas before they have the chance to, and bring them back to your own chest! These rules still apply to you however, so make sure to avoid any hits that deplete you of your collection. If anything, you could seek out a rival who is doing well and delay them from adding more to their collection by blasting them out of the sky as they try to collect!

It can be quite the battlefield in Smokey Castle as you battle with your buddies over a bountiful bunch of bananas! Make sure you keep a close watch of the measurement icons on the top of the screen and sabotage anyone who happens to collect more bananas than yourself. If all goes right you should bring 10 bananas to your chest first, to which you will win the final T. T Amulet we can use it to unlock the T. T Door! If you bump into T. As the laughing draws to a close, the jaw stays open, permitting us to our showdown with Wizpig inside….

But first, a little backstory… When Wizpig first began his attack on Timber Island he challenged any racer to stop him. Unfortunately, Wizpig proved himself too tough for Drumstick to handle alone and after the pig had won the showdown he turned Drumstick into a frog to forever hop along the shores of Timber Island….

All we need to do is stay along the shore where all the frogs are hopping around near the Wizpig head. If you keep your eyes and ears open you should hear a distinct clucking amongst the croaks and ribbits, you should also spot a frog with a red rooster crown above its head.

Though it may take a little searching, you should eventually find the frog with the red crown. So what was that all about? From this point lets start the game as usual until we see the Character Select Screen. Why its Drumstick! What a great guy. Before you go about as your selected racer, you try out Drumstick for a while before heading back to your adventure. Its raining, its pouring, the track is slick and Wizpig is on your tail! Avoid Wizpigs tree trunk like legs and hightail it to the bridge.

Stay to the right of the log crossing over the stream, and you should find the zipper just as you get off. Manuver your way around the trees ahead and make your way to zipper 2. Remember to keep a constant watch for Wizpig, and to aim at getting a green boost for every zipper. Zipper 2 is located on the edge of the path just a bit farther ahead from our last one. Compared to the other water traps, this one is most likely the worst of them all.

At that point however Wizpig will already be miles ahead of you, laughing as he nears the finish line…. Be sure that you angle your self to the center after you burst over the top of the hill, otherwise your likely to plop down into the sea. Almost back to the starting line now, if you manage to stay away from the flooded areas you should be able to fend yourself off for two more laps! Not only will they save you time, but if used right will put you in a definite lead!

Just aim your racer to the left after you hit it so you can catch the next one. Whoa, double zippers! Be sure to aim back to the right after you hit this zipper so you make the most of it while it lasts! With twice the propulsion power, this is the point where most players can easily turn the tables if Wizpig is ahead by a tiny margin. Which brings us to our final zipper up ahead…. Our final zipper leads us right back to the finish line and onto our next lap.

If you nail this zipper just right than it should give you a very easy lead regardless of racing position.



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