Where is numel in black 2




















TM59 Incinerate 30 15 -- The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. TM61 Will-o-wisp -- 75 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM78 Bulldoze 60 20 -- The user stomps down on the ground and attacks everything in the area. TM80 Rock Slide 75 90 10 -- Large boulders are hurled at the opposing team to inflict damage.

It may also make the targets flinch. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. Scary Face -- 10 -- Details The user frightens the target with a scary face to harshly reduce its Speed stat.

Body Slam 85 15 30 Details The user drops onto the target with its full body weight. It may also leave the target with paralysis. Rollout 30 90 20 -- Details The user continually rolls into the target over five turns.

It becomes stronger each time it hits. Defense Curl -- -- 40 -- Details The user curls up to conceal weak spots and raise its Defense stat. Stomp 65 20 -- Details The target is stomped with a big foot. It may also make the target flinch. Yawn -- -- 10 -- Details The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Ancientpower 60 5 -- Details The user attacks with a prehistoric power. It may also raise all the user's stats at once. Mud Bomb 65 85 10 -- Details The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. Heat Wave 90 10 10 Details The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Stockpile -- -- 20 -- Details The user charges up power and raises both its Defense and Sp. The move can be used three times. Swallow -- -- 10 -- Details The power stored using the move Stockpile is absorbed by the user to heal its HP.

Storing more power heals more HP. Spit Up?? The more power is stored, the greater the damage. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP. Iron Head 80 15 -- Details The user slams the target with its steel-hard head. Earth Power 90 10 -- The user makes the ground under the target erupt with power. Heat Wave 90 10 10 The user attacks by exhaling hot breath on the opposing team.

Iron Head 80 15 -- The user slams the target with its steel-hard head. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opponent's team.

The trap hurts opponents that switch into battle. Its added effects vary depending on the user's environment. Natural Gift?? The Berry determines its type and power. Charm -- 20 -- XD Purification The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. Attack Sp. Its humped back stores intensely hot magma. The magma in its body reaches 2, degrees F. The user growls in an endearing way, making the opposing team less wary.

A physical attack in which the user charges and slams into the target with its whole body. The target is attacked with small flames. The user looses a ground-shaking quake affecting everyone around the user. The user takes a deep breath and focuses so that critical hits land more easily. The user attacks the target with a bursting flame. A reckless, full-body charge attack for slamming into the target.

The user temporarily empties its mind to forget its concerns. An inferno of scarlet flames torches everything around the user. The user makes the ground under the target erupt with power. The target is scorched with an intense blast of fire.

A reckless, life-risking tackle. A move that works differently for the Ghost type than for all other types. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. It enables the user to evade all attacks.

A full-power attack that grows more powerful the less the user likes its Trainer. A full-power attack that grows more powerful the more the user likes its Trainer. The user burrows, then attacks on the second turn. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

The target is attacked with an intense blast of all-consuming fire. Boulders are hurled at the target. An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

The user cloaks itself with flame and attacks. A Coordinator 's Numel appeared in Thinning the Hoard! In A Crowning Moment of Truth! Numel seems to be based on a dromedary camel mixed with a volcano. Numel is a combination of numb and camel. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. Attack :. Defense :.

Atk :. Def :. Speed :. For other sprites and images, please see Numel images on the Bulbagarden Archives. Navigation menu Personal tools Create account Log in. Images on the Bulbagarden Archives. Type Fire. Abilities Oblivious or Simple.

Own Tempo Hidden Ability. Cacophony Hidden Ability. Gender ratio Unknown. Catch rate Breeding Egg Group Field. Hatch time - steps. Height 2'04". Weight Mega Stone [[ ]]. Base experience yield 88 Gen. Leveling rate Medium Fast. EV yield Total: 1. Base friendship Numel is so complacent that it does not even notice when it is stuck.

Numel is also unable to bear hunger. Generation III. Ruby Numel is extremely dull witted - it doesn't notice being hit. However, it can't stand hunger for even a second. Numel stores magma of almost 2, degrees F within its body. If it gets wet, the magma cools and hardens.

A Numel stores boiling magma in the hump on its back. It has served humans at work since long ago. Magma of almost 2, degrees Fahrenheit courses through its body.

When it grows cold, the magma hardens and slows it. Generation IV. Diamond Its humped back stores intensely hot magma. In rain, the magma cools, slowing its movement. The flaming magma it stores in the hump on its back is the source of its tremendous power.

Generation V. Black Its humped back stores intensely hot magma. The magma in its body reaches 2, degrees F. Its hump gets smaller when it uses Fire-type moves. Generation VI. X Its humped back stores intensely hot magma. The magma in its body reaches 2, degrees Fahrenheit. Numel is extremely dull witted—it doesn't notice being hit. Numel stores magma of almost 2, degrees Fahrenheit within its body. Generation VII.

Generation VIII.



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